If there was one slight criticism it would be that Mini Metro could do a better job of explaining controls and systems before flinging you into the action, especially the maintenance of the system when you are in the middle of a game. You can have the system in complete balance and then the fates will throw in a concentration of stations for you to syphon the pressure off the network and this builds up until you eventually can’t keep it going. Therein lies the driving impetus of the game: it’s a game of spinning plates. It doesn’t need a cluttered hub, all the elements you need are always present on-screen and this is probably a tribute to its mobile beginnings.Īs you progress and build the system it contorts and expands and, more importantly, you react to its convulsions to keep the system in balance. When you open the door to Metro all you can are steep stairs leading you. However my experience a upon arrival to Metro - Yes the hotel is a central location, located at 2 mins walk from the Paddington Station. It’s this simple, readable interface that makes the game so playable. To begin with - I never stayed at this hotel, I booked metro but somehow my booking got moved to their sister hotel called Tonys house.
The simple goal to create a game with the London tube map aesthetic is so smart and obvious it’s hard to believe it’s not been tried before. I’d also like to take a moment to laud the aesthetics of the game. Like all great puzzle games the challenge is layered up well, so you don’t feel immediately overwhelmed and as you progress you step back and look at the complex system you’ve created with a sense of pride at how the game took you to that point. The game works on a weekly schedule and at the end of the week you are given an additional engine and a randomised improvement, like an additional line, a carriage to increase capacity, interchanges which turn a single station into a passenger hub or extra tunnels or bridges to deal with particularly waterlogged cities.
Passengers from one shape always seek to go to a different shape and the distribution of the shapes on the map, and concentrations in areas of the map of the same shape stations, create organic puzzles about how to manage flow around the system effectively.Įxtra challenges are added through the management of resources like limited uses of bridges and tunnels to navigate rivers, limited numbers of lines that can be utilised at any one time, and a finite number of trains to deploy to service your rapidly growing network. The stations pop into existence as shapes like squares, triangles, circles and so on.
Full Game Leaderboard Level Leaderboard All London London 1960 Paris Paris 1937 New York City New York City 1972 Chicago Budapest Berlin Melbourne Hong Kong Barcelona Osaka Stockholm Saint Petersburg Montréal San Francisco São Paulo Seoul Santiago Washington, D.C. The game unfolds as a subway map that you build on the fly by drawing train tracks between randomly spawning stations to create the classic underground map, with colourful lines weaving around the map like an abstract painting. Mini Metro (2015) PS4, PC, Android, iOS, Mac, Linux + Switch.